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Hunt showdown 1.5.2
Hunt showdown 1.5.2












hunt showdown 1.5.2

We are introducing these changes as we feel that explosive ammo is not working the way we intended. This change also increases the damage for its custom ammo types. Increased the base damage for the Bornheim Match to 80 (previously 74).

hunt showdown 1.5.2

However, its power should be harnessed and controlled by the shooter and not dominate any encounter by default.

hunt showdown 1.5.2 hunt showdown 1.5.2

The Dolch is a powerful weapon by nature, so we want to make sure that it still feels strong. This means that a missed shot is now going to be more impactful against the shooter and allow for more opportunities to capitalize on their sloppiness. The decrease in damage lessens the overall effective range as well as making it more important to focus on hitting center mass due to the reduced “two-shot” kill range.Īdditionally, individual shots have much more value tied to them due to the extra investment needed with reloading and controlling the sway. With this change, we want to alleviate some of the bias that the weapon has and acknowledge that it performed slightly too well in certain areas. Our aim with every weapon in Hunt is to ensure that they feel as fair as possible while giving them best feeling from both sides of the kill. This added sway value will decay over time allowing players to minimize the effect by carefully controlling and timing shots. Semi-Auto weapons now have increased sway with each shot fired in quick succession. We feel this will give a solid boost in performance to long ammo sniper rifles as well as adding more value to medium snipers (like the recently added Centennial Sniper), allowing for much fewer frustrating interactions (e.g headshots that do not result in a killing blow) for those that enjoy playing as a long-range sniper. This increase in overall range comes with a systemic side effect of a longer Effective Range for some weapons. We have felt that there have been situations (even on the other maps) where the previous 250m headshot range and 300m projectile range felt a bit too low when attempting those rare long-range shots. As you may have noticed from our teasers, DeSalle comes with some areas that offer more verticality and longer sightlines. We have decided to increase the max range for certain bullet types with the addition of the new map: DeSalle.

  • These changes have also resulted in changes to the Effective Range for some weapons which will be visible in-game in the usual places.
  • Medium ammo max range has been increased to 350m.
  • Long ammo max range has been increased to 500m.
  • Hunt: Showdown Update 1.6 – Gunplay Medium and Long Ammo Maximum Ranges
  • Improvements made to the audio compression and sonic quality.
  • Slightly reduced the slapback echo generated by the Terminus Shotguns.
  • Improvements made to the hunter footstep sound while in forests (improvements to the overall asset quality).
  • Improvements made to the interior reverb and ambience through several building in Stillwater Bayou and Lawson Delta.
  • Added sound effects when claiming entries in the Book of Weapons and Book of Monsters.
  • The menu ambience volume can now be controlled separately from the rest of the game sfx.
  • The audio effect will be determined by the boss that was available in the completed match.
  • Added boss audio effects to the accolades in the Summary screen when you have successfully extracted with the bounty.
  • Bullet’s Lullaby has been added to the main menu music rotation.
  • You can read more information in the full notes below in the UI section. We look forward to hearing your thoughts and feedback on the new map! The added verticality and detailed new compounds should give you all lots of areas to explore and play around with, while ensuring we stay true to the variety of gameplay options that we strive to bring with every new addition to Hunt. While developing this map, we used the years of feedback that you have all provided to help with our brainstorming process and combined this with our own ideas to come up with something fresh, while still staying true to core atmosphere of Hunt – dark and foreboding.ĭeSalle combines a lot of the best features of our past work and allowed us to build on top of that even further by adding urban and industrial areas. The same can be said for the creation and development of DeSalle. Over the last few years, we have learned quite a lot from listening to you, the community, and have always tried to take your suggestions into consideration when making improvements to our maps. This update brings with it a massive addition, one that we are incredibly excited to bring to you all, our latest map: DeSalle.














    Hunt showdown 1.5.2