
How you choose to handle the former attack routine will impact her usage of the screech attack. (1 of 4) Toss up a Yrden sign and block to thwart the Bruxas invisible assault, The Bruxa has two main attacks, she’s fond of turning invisible and closing to launch a flurry of blows, and she’ll also perform a screech attack, which projects a cone of force.

Make sure you have Vampire Oil on your sword, as it’ll speed up what is a fairly simple battle.

Some words are exchanged, and one thing becomes clear: this isn’t going to end peacefully. Pass through a cage door to reach a large chamber, where you’ll find the Bruxa, who is predictably the suspicious woman you saw at The Cockatrice Inn. Trail the vampire west, south, then west again, surveying examples of your prey’s strength as you go.

When you’re ready to confront the beast head down some stairs into the cellar and examine yet another corpse, then use your Witcher Senses to spot some tracks you can follow. Follow the sounds of combat the rest of the way to the estate and you’ll witness a grisly scene.Īctivate your Witcher senses and search (and loot!) the first few bodies to identify the killer (applying some Vampire Oil to your sword wouldn’t be a bad idea), then continue west, examining a discarded dress, an overturned cart, and another corpse. Couldn’t be easier if you have a breadcrumb trail, a mini-map, and quest markers… which you do! When you approach the estate, however, you’ll discover that all is not well. To get to Corvo Bianco just cross the bridge to the southwest and follow the road there. Subscribe to Premium to Remove Ads Investigating Corvo Bianco ¶ After learning that the beast you’re after seems to have a mind for religious holidays, and that Milton has been granted a rather dubious honor, Geralt will finally take his leave. After spotting an overly suspicious woman (comically, even), the conversation will degenerate into noble gossip about their scandalous peers, and peasant prophecies of doom based on the impropriety of the modern knight. Fortunately, Geralt does learn where the corpse was taken from the annoying peasant - Corvo Bianco. Enter the inn and you’ll find yourself in the company of some men who belittle Milton’s courage, and a peasant who is fixated with telling his tale about the corpse… and red skies. There’s history there, but Milton refuses to elaborate too much before leading you north along the river, towards the Cockatrice Inn. Once you’re back on shore Geralt will confer with Milton, who will identify the latest victim and suggest you check out the nearby Cockatrice Inn. … and before you return to Milton, you may as well grab the submerged chest nearby. Dive into the river to the west and search a net just south of the center of the search area to find a Handkerchief monogrammed d.l.C. Ignore the junk and search the rut and nets on the small island where Milton will stand to determine that… well, a bit of diving is in order.

Dodge or roll away from them, as they’ll explode when their health bar depletes, and their grisly shrapnel is by far their most dangerous attack.Īfter the Scurvers are slain you’ll be free to activate your Witcher senses and explore the nearby shallows, where all sorts of junk accumulates. These necrophages aren’t too dangerous, just smack them with a fast attack and dodge, protecting yourself with Quen, and remember that - like their smaller cousins - when they’re low on health (around 25% remaining) they’ll start to convulse. Examine them, then follow the trail southeast to find some Scurvers (level thirty-five), which are a variant of Rotfiend. Follow suit and activate your Witcher Senses to discover some footprints on the ground. When you reach the river, Milton will dismount.
